Guide - Profiles
A profile controls the background image, fonts, sizes, colours used etc.
A few notes about profiles :-
- Profiles are saved to D:\Apps\GameBase\GBPlayer\"GameBase Amiga"\*.cfg
- The way the background colour/image works is via layers.
You select a base layer colour.
Select an image (or none) - and they are "blended" using the transparency value.
The images are stored in
D:\Apps\GameBase\GBPlayer\Backgrounds
- The "default profile" is the one which is applied when you launch GBPlayer for that database.
How to enter the profile screen
From this screen
Right click over a database and select "edit properties". (Or from within a selected database, click Display->Edit Profile
You should be presented with something like this :-
- General Config
- Create New Creates a new profile - you rember to click the Save button.
- Edit existing profile The drop-down-combo lists all existing profile(s). Selecting a profile causes it to be loaded so you can make changes. Rember to click save.
- Save saves the current profile
- Default Profile this list contains all the saved profiles - the one selected is the one applied when you start the selected database.
- Background Image Tab
- Image Selects the image to be used for the background - or none.
- background colour is used as the base layer.
- visibility is applied to the next image layer. 0 means that your image is NOT visible. 100 means the base layer is not visible. I usually prefer a dark background, and so normally have the visibility around the 50% mark. Although, if your image is mainly blue, then having a blue base/background colour also works quite well.
- Alignment allows you to tile small images, or center larger ones, to postition images at the top left corner.
- Scaling doesn't apply to tiled mode, but allows the background image to be not scaled, only downscaled proportionally, scaled as needed proportionally, or just strected to fit as needed.
- Additional notes
To try and move away from a traditional windows looking app - GBPlayer now performs several custom rendering techniques, these inlcude :-
- The Top menu bar colour - is the same as your background.
- All menus use your selected scheme as applied to the main grid.
- Edit boxes/combos use your selected colour as there background, and selected text colour.
- Colors/Fonts Tab
- Allows colors for the main game list grid, and the game summary grid to be configured independenly. Just click the colour boxes to change - and the buttons for the fonts.
- Misc Tab
- The native res is determined from the cfg file - under the [SSHOTS] header. These are initially derived from the "TEMPLATE.master" if it exist. You can alter this in notepad if needed.
- Screen Shots % controls the downscaling applied to the screen shots within the main ui - ie if you want to see several columns for example.
- Preview Graphic % controls the downscaling applied to the preview graphic - which can (optionally) be displayed before the game name in the main grid.
- Preview graphic holds the default state - but you can switch it on/off from the UI from Display->Preview Graphic.
- Film strip holds the default orientation of the screenshots - but you can switch that from Display->Filmstrip.
- Start Maximised will cause the main GBPlayer screen to be full screen - but you can toggle form the main ui via ScreenMode.
- Minimise on emulator run will cause GBPlayer to minimise, when you "Play Game". It will not work for WHDLOAD as this is classes as an "extra".
How to change the default profile
Change the "default profile" to one which you have just reviewed.
How to create a new profile
- "Create New" - creates a new profile.
- On the "Colors/Fonts" tab - click the coloured rectange and select you colour :-
- Remember to click "save" to save your changes.
- Rember to set the "default profile" to the one you just created.
Note
Additional fonts and background images can be added by placing them in the correct location - see the "Dirs" section on the left.